WeaknessesMaintenance is the weak point: visible tech, damaged set, and occasional technical malfunctions. In a few cases the GM had to come in and the game couldn’t be fully completed. The story isn’t equally clear to everyone.
StrengthsAtmospheric set with plenty of nods to the films and moments of high production value. Tight flow with at least one memorable transition between rooms. For fans, it feels like coming home.
SecurityNo safety issues were mentioned in reviews; expect a standard briefing. Malfunctions were mostly frustrating, not necessarily unsafe.
Level of fearNot scary, more adventurous with some drumrolls and jungle tension. Suitable for families and teens; younger kids can usually join just fine.
Actors' gameLittle is said about live acting; the focus is on set and puzzles. The GM is helpful, but sometimes had to step in physically during malfunctions.
Quality of riddlesPuzzles are fair, fun, and diverse, with both brainwork and teamwork. Not groundbreaking for the genre, but solidly executed and enjoyable to play. Technical glitches can sometimes interrupt the flow.
PlotYou investigate Alan’s attic and follow the jungle’s call to find out what happened to him. For some, the storyline works well; others find it vague.
Difficulty levelAverage difficulty, good for mixed teams. Beginners will manage with a few hints; experienced players mostly enjoy the variety and pace.
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