The men march with their leather boots at a rhythmic pace. Most of them no longer feel their feet, or worse, have been bitten by the cold. Many come from warmer areas and are not made for this cold weather. They travel along an icy and heavily trodden road to the great wall. Next to the road lies a small village where families are gathered in fear. Children, parents and elders pray for their last hope. The last hope of humanity. Officers shout orders to keep their soldiers in line and try to keep up morale. Deserters will not be tolerated. Winter has come, freezing and harsh. The great wall, our last defense, has fallen and the army of the dead is marching in our direction, destroying everything in their path. ... As different armies join forces and gather their resources, one commander decided to try something different. He assembled a small elite unit, made up of the bravest and most skilled warriors, which he will send to the north. The unit will have to break through the wall, go through the kingdom of wild men, straight to the heart of the territory of the white walkers. An unknown and uncharted place, only to be found in myths and legends. In that place is the throne room of the Snow King. This king of the night, supreme leader of the enemies, cannot be killed by Dragonsteel or magic. His regenerative power can only be stopped by a unique artifact kept in the throne room. Only with that artifact can he be destroyed forever. The commander has placed all his trust in you and the fate of humanity now lies in your hands. Now it's up to you to solve the intriguing puzzles and mysterious riddles. It's a challenge that only the best can overcome. Watch out, winter has come...
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