WeaknessesIt’s sometimes quite dark and there are moments with lots of searching for tiny items, which not everyone enjoys. A few players felt uneven pacing or an ending that felt a bit repetitive. Hint support was sporadically perceived as slow or hesitant.
StrengthsStrong theming with believable set pieces and a well-built arc of tension. Puzzles feel fair and creative and fit naturally into the story. The finale is often experienced as satisfying and surprising.
SecurityThe room runs stably and is well maintained, with at most light wear visible. No noteworthy technical issues reported and clear guidance before and during the game.
Level of fearMore spooky than scary: think mystery and an ominous atmosphere, not hardcore horror. Suitable for sensitive players and older children/teens who can handle a bit of tension.
Actors' gameHosts are described as warm and helpful, with a proper welcome. One team wished for a bit more guidance at tough moments, but overall the hosting is top-notch.
Quality of riddlesVaried and logical, with a mix of mechanical, observation, and connection-making. They’re well woven into the setting and regularly deliver a fun reveal. Do note some search elements in the dark.
PlotYou investigate strange 'miracles' around Saint Rumoldus and unravel what’s really happening in and around the church. The story builds atmospherically toward a clear, thematic resolution without cheap jump scares.
Difficulty levelMedium difficulty. Two is doable but requires pace; 3–4 players feels like the sweet spot, and larger teams also work fine given the amount to do.
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